I downloaded the test files and have created a new UV map (which is hopefully attached here) for the Talent layer. its always the edge of the UVmap regardless of its shape all others try to fit them behind your studio image ( say behind a frame or other layer on top of it ). Solution so far: if one thinks they will need the zoom out the footage, use a full screen UVmap ( Talent ) and resize in the config or in the VS input settings. SO far not managed to cut say with a few pixels the edges of to make them "sharp" of disable this from happening when saving a modfied image Seems ( confirmed by vMix ) that whenever one modifies a uvmap and scale it within a full sized image Gimps as well as photoshop antialliases the edges of the UVmap within the image resulting in the artifact at the transparent parts. In that case whenever a input within the uvmap is zoomed out ( shows transparency at the sides) one will see these edge artifacts appear when on does a camera move within the virtual set. Other modifications to the uvmap ( curved, circle cutouts etc) are mostly also resized with the full image and match in position to the virtual set. If one uses a full screen UVmap, zooms that map within the virtual set ( either within the Config.xml or the layer of the VS in the vMix position ) than this does not happen Problem arises using the camera zooms of the VS when the input within the uvmap is zoomed out (smaller than the map)
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